Devils Missile Launcher Team: Assembly and Loadout FAQ
By Victoria Miniatures by Victoria Lamb | Published: 2026-11-03
Category: Produktbewertungen
Practical answers on building, basing, painting, and fielding the Devils Missile Launcher Team, plus how it fits into a Devils squad heavy weapon slot.
Quick answer
Treat the Devils Missile Launcher Team as a two-model fire-support unit: build the crew and launcher for a stable, low-profile footprint, then paint the launcher and crew with the same palette as your Devils squad so it reads as one unit on the table.
Why the crew arrangement matters more than the launcher detail
The missile launcher is the visual focal point, but the crew models determine how the unit sits on the base and how easily you can reach the launcher with a brush. Decide early whether the loader kneels or stands, because that choice locks in the base layout and the painting order. A kneeling loader keeps the silhouette low and leaves the launcher tube exposed for detail work; a standing loader adds height but can crowd the firing arc if you place the launcher too far forward.
Dry-fit both crew bodies and the launcher before gluing. The supplied kit includes a complete team, but it does not include a pre-sculpted base layout, so you are free to arrange the crew around the launcher rather than forcing a fixed pose.
Basing choices that keep the team playable
Missile teams are often judged by how well they blend into the rest of the army, not by how elaborate the base is. A flat or gently textured base with a few rocks or spent casings gives the launcher a natural firing position without hiding the crew’s legs. Avoid tall grass or rubble directly under the launcher tube, because those elements catch on sleeves and make the model wobble during games.
If you plan to transport the team, magnetize the launcher or leave it unglued until after painting. The crew can be painted separately and attached later, which makes it easier to reach the inside of the launch tube and the loader’s hands.
Painting order that saves rework
Paint the launcher and crew separately before final assembly. Start with the crew’s uniforms and skin, then paint the launcher body in a neutral military tone so it does not compete with the figures. Add a single accent color—such as a stripe or unit marking—on the launcher tube to tie it to your Devils squad heavy weapon without turning the team into a display piece.
Weathering should stay light. A little chipping on the launcher’s edges and dust on the lower legs is enough to suggest field use; heavy rust or mud can obscure the crisp detail that the kit is designed to show.
When this team is not the right pick
If your army list already includes multiple missile launchers and you need variety, this team duplicates a role you may have covered. Likewise, if you prefer a heavy weapon that can be swapped between games, the fixed missile launcher design means you cannot easily convert it to another weapon type without cutting. In those cases, a different heavy weapon set may suit you better.
Devils Missile Launcher Team FAQ
- How should I assemble the crew for a stable base?
- Glue the launcher first, then position the loader and gunner so their feet sit flat and their hands align with the launcher grips. Test the fit before applying glue; if a hand does not reach naturally, adjust the launcher angle rather than forcing the arm. A dry-fit of all three parts prevents a leaning launcher and strained joints.
- What basing materials work best for a missile team?
- Use a thin layer of texture paste, a few small rocks, and optional spent shell casings. Keep the area under the launcher tube clear of tall elements. Leave the launcher unglued until after painting if you plan to magnetize or transport the team. A low, clean base protects the launcher and makes the crew easier to paint.
- How do I paint the team to match my Devils squad?
- Paint the crew uniforms in the same base colors as your Devils squad heavy weapon, then use one accent color on the launcher tube. Finish with light edge chipping and dust on the lower legs. Paint the launcher and crew separately before final assembly. A single accent color ties the team to your army without hiding the launcher detail.
- Can I use this team as a Devils squad heavy weapon?
- Yes. The kit is designed as a complete missile launcher team, so it can fill a heavy weapon slot in a Devils army loadout. Check your list for duplicate missile launchers before adding a second team, and consider whether you want a fixed weapon or a swappable heavy weapon set. Plan your loadout around the fixed missile launcher before committing to multiple teams.
Product facts
- Devils missile Launcher Team: Includes a complete missile launcher team with a versatile fire support role. You get both crew and launcher in one kit, so you can plan the base and painting schedule without sourcing extra figures.

Devils missile Launcher Team
