How to Assemble Victoria Miniatures Resin Miniatures: Step-by-Step
By Victoria Miniatures | Published: 2026-09-16
Category: How-to Guides
A practical, step-by-step guide to resin miniature assembly: washing, dry-fitting, gluing, gap filling, and basing, plus how to prep multi-part metal and resin kits without breaking thin parts.
Quick answer
Wash resin parts in lukewarm soapy water, dry-fit every joint before glue, then bond with cyanoacrylate (super glue) and fill gaps with epoxy putty. Work in sub-assemblies, keep glue away from detail, and test-fit arms, heads, and weapons before committing. If a joint is tight, sand the mating surface slightly rather than forcing it.
Resin kits reward patience more than force. Victoria Miniatures parts are hand cast or 3D printed in high quality resin, and the best results come from preparing surfaces, testing every joint, and gluing in a sensible order. This guide walks through a repeatable process you can use on single figures, squads, and conversion parts.
You do not need a full workshop. A hobby knife, fine sandpaper or a sanding stick, super glue, a couple of clamps or rubber bands, and a soft toothbrush cover most jobs. The steps below assume a 28mm heroic scale kit, which is the scale most Victoria Miniatures products are designed for.
What you need before you start
Gather your tools first so you are not hunting for glue mid-assembly. A sharp hobby knife with a fresh blade, fine-grit sandpaper or sanding sticks, a soft toothbrush, lukewarm water with a drop of dish soap, cyanoacrylate glue, and optional epoxy putty for gap filling. A small cutting mat and good lighting save time and reduce slips.
For resin, avoid breathing dust. Sand under a small bowl of water or use wet sanding where possible, and wear a simple dust mask if you are doing a lot of cleanup. Keep a dedicated waste container for resin offcuts rather than sweeping them into general trash.
- Use a fresh knife blade; a dull blade crushes resin instead of slicing it.
- Keep super glue and accelerator away from your skin and eyes.
- Work on a tray so small parts do not roll off the desk.
Wash and inspect the parts
Resin castings can carry mold release residue, which stops glue and paint from sticking properly. Fill a bowl with lukewarm water and a drop of dish soap, then scrub each part gently with a soft toothbrush. Rinse in clean water and let everything air-dry completely on a paper towel before you handle it again.
While the parts dry, inspect them. Look for thin flash, mold lines, or small bubbles. Note which parts are fragile, such as weapon barrels or thin cloaks, and plan to support them during gluing. If a part is warped, a brief dip in warm water can soften it enough to reshape, but do not use boiling water on thin resin.
- Wash before you cut or sand, not after, so you are not pushing residue into the surface.
- If a part feels greasy after washing, repeat with fresh soapy water.
- Dry-fit first; do not assume parts are ready straight out of the bag.
Clean up mold lines and gates
Mold lines and gate stubs interfere with clean joints. Use the back of a hobby knife blade or a fine file to scrape along the mold line rather than cutting into the surface. Work in short strokes and check frequently; resin removes material quickly, and it is easy to flatten detail you wanted to keep.
For gates, cut slightly away from the part and then trim the remaining nub flush. If a gate is thick, score around it first, then snap it gently. Support thin parts with your finger behind the cut so they do not flex and crack. A little cleanup now prevents gaps and misalignment later.
- Scrape, do not gouge; the goal is a smooth surface, not a trench.
- Check the joint faces after cleanup; they should meet without a visible gap.
- Keep a small dish for offcuts so they do not get mixed back in with parts.
Dry-fit and plan the build order
Dry-fitting means assembling without glue to check alignment. Test arms, heads, and weapons in place, and note where parts need slight sanding or a shim to sit correctly. This is also when you decide on sub-assemblies: legs and torso together, arms and weapon separate, head separate for easier painting access.
Plan the order so you are not trying to reach a hidden joint after the figure is closed up. For example, glue the torso to the legs first, then add arms, then the head, then the weapon. If a part is meant to be interchangeable, do not glue it until you have decided on the final pose.
- Photograph the dry-fit layout if you are building several identical squad members.
- Mark hidden mating surfaces with a pencil dot so you know where glue goes.
- If a joint is tight, sand the mating face slightly rather than forcing it.
Glue in sub-assemblies
Cyanoacrylate glue works well on resin, but it bonds fast and can frost nearby surfaces. Apply a small amount to one surface, press the parts together, and hold for ten to twenty seconds. If you use accelerator, apply it to one side and glue to the other so the bond sets on contact rather than on your fingers.
For awkward joints, use a toothpick to place a tiny dot of glue exactly where you need it. Clamps, rubber bands, or a bit of masking tape can hold parts while they cure. Do not glue a joint and then immediately test-fit another part against it; let each sub-assembly set before adding the next.
- Less glue is stronger here; a thick bead creates a soft, slow-curing joint.
- Keep a debonder or a spare blade nearby in case you glue the wrong faces.
- If a part needs repositioning, do it before the glue fully cures.
Fill gaps and reinforce weak joints
Small gaps at shoulders, weapon hands, or cloak joins are normal in multi-part kits. Epoxy putty is the usual fix: roll a thin snake, press it into the gap, and smooth it with a slightly wet sculpting tool. For very small gaps, a drop of thin super glue followed by a light sanding can be enough.
Weak joints, such as a heavy weapon on a slim arm, benefit from pinning. Drill a small hole in each side, insert a short piece of paperclip or brass rod, and glue the pin in place. This is optional for light parts but makes a real difference on anything that will be handled often or stored loose in a case.
- Clean up putty before it fully cures; it is much harder to sand afterward.
- Do not fill gaps you have not dry-fitted; the gap may be a misalignment.
- Pinning adds strength but also adds a step, so reserve it for load-bearing joints.
Base and final check
Once the figure is assembled, attach it to its base. Many Victoria Miniatures kits include or are designed for a 25mm round slotted base, so check the tab or contact point against the slot before gluing. If the feet do not sit flat, sand the underside slightly rather than bending the legs.
Do a final check before priming: look for glue frosting, visible mold lines, and any parts that shifted during curing. Fix these now, because paint will not hide them. Let the assembled model sit overnight before priming so all joints are fully cured.
- Test the base fit before gluing; a slotted base can be unforgiving.
- A light scrub with a dry brush removes dust before priming.
- Store assembled resin figures upright and padded; thin parts are the first to break.
Assembly steps at a glance
- Wash the parts: Scrub every resin part with lukewarm soapy water and a soft toothbrush, then rinse and air-dry fully. Checkpoint: no greasy feel and no visible residue before you move on.
- Clean mold lines and gates: Scrape mold lines with the back of a knife or a fine file, and trim gate stubs flush without gouging the surface. Mistake to avoid: cutting into detail because you rushed the cleanup.
- Dry-fit and plan sub-assemblies: Test arms, heads, and weapons without glue, then decide the build order and which parts stay separate for painting. Checkpoint: every joint should meet without a visible gap before gluing.
- Glue in stages: Use small dots of cyanoacrylate, hold each joint briefly, and let sub-assemblies cure before adding the next part. Mistake to avoid: using too much glue, which slows curing and frosts detail.
- Fill gaps and pin weak joints: Press epoxy putty into gaps and smooth it while soft; pin heavy weapons or thin load-bearing joints with a short rod. Checkpoint: no gaps or shifting parts after the glue cures.
- Base and final inspection: Fit the figure to its base, check for frosting or mold lines, and let the model sit overnight before priming. Next step: prime only after all joints are fully cured.
Kit examples and what they mean for assembly
- Dress Uniform Firing Line Arms (Male): 5 pairs of laser rifle arms with shoulder boards and cuffs, compatible with Victoria Miniatures and popular plastic guard, hand cast in high quality resin. Arm swaps are the most common assembly step, so having five matched pairs lets you test poses on several torsos before committing to glue.
- Sylvia Brando: Kit includes 1x Sylvia Brando, 1x left arm, 1x right arm, and 1x 25mm round plastic slotta base, sculpted by Patrick Keith. A multi-part character kit is a good place to practice dry-fitting and sub-assembly because the arms and base are separate from the body.
- Male Heads with Short Hair x10: 10 unique male heads sculpted by Victoria Lamb, high resolution 3D print, suitable for 30mm heroic scale miniatures. Head swaps change a figure's look with minimal glue, so test each head on the neck before choosing one for the final build.
- Plasma Rifle x5: 5 Plasma Rifles suitable for 28mm heroic scale troops. Weapon parts often need pinning or careful gap filling at the hands, especially if the arm pose is not a perfect match.
Resin assembly is mostly preparation. Wash, clean, dry-fit, glue in stages, and fill gaps before you prime. If you keep the process consistent, multi-part kits like the Sylvia Brando figure or the Dress Uniform Firing Line Arms become straightforward builds rather than frustrating ones.



