How to Assemble the Tannenburg Heavy Weapons Team
By Victoria Miniatures by Victoria Lamb | Published: 2026-10-14
Category: How-to Guides
A step-by-step build order for the Tannenburg Heavy Weapons Team, covering snap tray prep, crew posing, weapon choice, and basing for a stable, paint-ready unit.
Quick answer
Build the Tannenburg Heavy Weapons Team by choosing your weapon option first, then assembling the weapon and its two crew before attaching anything to a base. Dry-fit the push-together parts, keep the snap tray labels visible so you can match components, and pose the crew around the weapon before you commit to glue.
What is in the kit and why the snap tray matters
The Tannenburg Heavy Weapons Team is a physical 3D printed modular kit that includes the parts to build a team of three heavy weapons teams with six crewmen, using Auto-Cannons, Heavy Bolters, or Laser Cannons. The components arrive on a high density Snap Tray, which is designed for simple identification and removal as you construct each figure. That tray is not just packaging; it is your build map. If you tip everything into a single pile, you lose the visual grouping that tells you which parts belong to which weapon and crewman.
- Keep the snap tray flat and intact until you have chosen your weapon option.
- Photograph the tray before removing anything so you have a reference for later builds.
- Work on one heavy weapons team at a time rather than removing all three at once.
Choose the weapon option before you cut anything free
The kit supports Auto-Cannons, Heavy Bolters, or Laser Cannons, and the parts for each option are modular. Decide which weapon you are building for each team before you remove components, because the weapon assembly dictates how the crew should be posed. If you are building a mixed unit, label each weapon group as you go so you do not end up with three half-built weapons and no clear crew match.
- Commit to one weapon type per team to avoid mismatched parts.
- If you are mixing options across three teams, keep each group in its own small container.
- Check that the weapon parts you have selected are complete before gluing.
Dry-fit the push-together parts and plan your crew posing
The Tannenburg troops are described as fully modular and push-together, which means you can test the fit before committing to glue. Push the weapon halves and crew torsos together dry, then set the crew around the weapon to see how the unit reads. This is the stage where miniature crew posing is decided, not after the glue sets. A crewman leaning slightly toward the weapon or kneeling to load it will look more natural than two figures standing stiffly at attention.
- Push parts together without glue first and check for gaps or misalignment.
- Arrange the two crewmen so the weapon is the visual center of the team.
- Mark or note which arm and leg pairs you want for each crewman before gluing.
Glue the weapon and crew in a stable order
Glue the weapon assembly first and let it cure fully before attaching crew. A heavy weapon with two crewmen creates a wide footprint, and if the weapon is still shifting while you attach arms, you will fight the fit. Once the weapon is solid, glue each crewman's torso to legs, then attach arms last so you can adjust the angle to match the weapon. If you are also building the Rausenburg Siege Corps 10 Woman Squad, keep those parts separate; the Rausenburg kit is a resin kit with its own heads, torsos, legs, and arms, and mixing components between the two kits without checking scale can create posing problems.
- Let the weapon cure before adding crew to avoid knocking the assembly apart.
- Attach arms last so you can match the crew's hands to the weapon grips.
- Keep other kit components, such as the Rausenburg Siege Corps parts, in their own tray.
Base the team for stability and painting access
Heavy weapon basing needs a footprint wide enough to hold the weapon and both crew without overhang that will snap off in handling. Place the weapon slightly off-center so the crew have room, and check that the base does not flex when you pick the unit up. If you are adding accessories like pouches or backpacks, attach them after the crew are glued to the base so you can see what space is actually available. The Penal Guard Legs (male) are 5 pairs of resin legs suitable for 28mm heroic troops, compatible with the Victoria Miniatures male range and popular plastic guard, and they can be useful if you want to vary crew leg poses, but check the fit against the Tannenburg torsos before committing.
- Use a base wide enough for the weapon and both crew without overhang.
- Attach pouches and gear after the crew are fixed so you can judge the space.
- Test-pick the unit up before painting to confirm nothing flexes or snaps.
Build order checklist
- Sort the snap tray: Keep the high density Snap Tray intact and identify which components belong to each of the three heavy weapons teams before removing anything. Checkpoint: you should know which parts make one complete weapon and its two crew.
- Pick the weapon option: Choose Auto-Cannons, Heavy Bolters, or Laser Cannons for each team and keep those parts grouped separately. Checkpoint: each team has a complete weapon set with no leftover mismatched parts.
- Dry-fit and pose the crew: Push the modular parts together without glue, then arrange the two crewmen around the weapon to decide the unit's pose. Checkpoint: the crew read as a team supporting the weapon, not as separate figures.
- Glue weapon, then crew, then arms: Glue the weapon first and let it cure, then attach torsos to legs, and attach arms last so hands meet the weapon grips. Checkpoint: nothing shifts when you test-pick the assembly up.
- Base and add gear: Mount the team on a base wide enough for the weapon and both crew, then add pouches or backpacks once the crew are fixed. Checkpoint: the base does not flex and the weapon sits stable for painting.
Kit facts that affect your build
- Tannenburg Heavy Weapons Team: The Tannenburg Heavy Weapons Team includes the parts to build a team of three heavy weapons teams including six crewmen, with Auto-Cannons, Heavy Bolters or Laser Cannons, presented on a high density Snap Tray for simple identification and removal. You can plan three separate teams from one kit, and the snap tray is your build map for matching parts to each weapon option.
- Rausenburg Siege Corps 10 Woman Squad: The Rausenburg Siege Corps 10 Woman Squad is a resin kit containing 11 Female Dress Cap Heads, 1 Spare Dress Cap, 10 Female Greatcoat Legs Standing, 10 Female Greatcoat Torsos, 20 Small Ammo Pouches, 1 Female Officer Arms Sprue, 10 Bayonets in Sheathes, 10 Bread Bags, 10 Female Winter Universal Rifle Arms, and 1x Kill Team Special Weapons. If you are building both kits, keep the Rausenburg parts separate so you do not mix heads, torsos, or arms between two different resin kits.
- Penal Guard Legs (male): Penal Guard Legs (male) are 5 pairs of resin penal guard legs suitable for 28mm heroic troops, compatible with the Victoria Miniatures male range and popular plastic guard. These legs can add pose variety to a crew, but check compatibility against the Tannenburg torsos before gluing.



